Phantom haptic device not always work in build

Hi all,

We implemented the phantom driver in Unity (in a way like other people did before) which works well in the play mode. However, when we build the scene 3 things can happen with the object driven by the haptics even when we do not rebuild the scene and we do not change anything in setting or the scene:

  • the object does not move
  • the object moves but there is no force feedback. However, it seems to collide because once in a collider, it starts to spin and move randomly
  • the object moves and there is force feedback which is correct and make us happy :smile:

There is really no rule about when each situation takes place. Executing the same exe file without any changes can generate any scenario.

Any suggestions?

How did you implement haptic rendering for the application? Do you get the minimum 1000hz haptic framerate required for haptics?

Hi
I am a student and try to use Phantom device in Unity 3D for our surgical simulation projects.But I can’t.
I would appreciate that if I know how you could make this connection between Phantom device and Unity 3D?
Thank you in advance for your help.