Phone call MP3 stops

So we’re testing our game before release, and whenever someone receives a phone call while playing, and then returns to the game, all mp3s stop and don’t turn back on until something in the game activates it again. Is there a way of checking when a phone call has come and then when the game is playing again so I can reactivate sound?

Does OnApplicationPause do the trick?

audio should resume on its own again, unity pauses the audio session and reactivates it …
but its known that U3 has some pretty ugly problem when you reactive the session while the “extern audio” is in init / deinit, in this case it seems to mess up the session and cease to play audio at all

Thanks much! What about this issue: http://forum.unity3d.com/threads/52775-orientation-is-landscape-but-iPad-iPhone-mask-still-rotates