Iam trying to acheive, this level of rendering in unity,

so far i got this:
how to get the surface reflection in unity, for the floor.
from the googling, i understood that it is not supported in unity.
so, is there any work around to mimic it? or only the cubemaped fake reflection is the way out?
i saw it in some projects for example a 2012 project called, sky castle.(in answer 1 since here only 2 pictures are allowed).
You want this: Reflection Probe
So, yes. You basically only use cubemaps. It is a great and realistic effect.
Hi @noorudheen, it’s possible, I’m using unity in visualization and not only. I know also cycles (blender’s enginge) well, but there is one problem - render time
Here is realtime but unity isn’t path tracker, just ray tracker but you can use it in your car.
You need little set up: reflection probe, turned on HDR lighting and off course some melatic/roughness materials.
- http://i.imgur.com/xW2mOpr.jpg
- Imgur: The magic of the Internet
- flashlight - YouTube
- To get render with bigger resolution than your screen is you may use free version Renderator
- http://forum.unity3d.com/threads/released-renderator-v-1-01.381844/
- But if you want animations (f.e. turnable) you need PRO version.
Planar reflections are how reflections are calculated in most instances like this.
http://wiki.unity3d.com/index.php/MirrorReflection4
Also remember, image effects/post processing is the key to making something looks good.