photo Realistic rendering in unity.

Iam trying to acheive, this level of rendering in unity,

70685-original.jpg

so far i got this:

how to get the surface reflection in unity, for the floor.

from the googling, i understood that it is not supported in unity.

so, is there any work around to mimic it? or only the cubemaped fake reflection is the way out?

i saw it in some projects for example a 2012 project called, sky castle.(in answer 1 since here only 2 pictures are allowed).

You want this: Reflection Probe

So, yes. You basically only use cubemaps. It is a great and realistic effect.

Hi @noorudheen, it’s possible, I’m using unity in visualization and not only. I know also cycles (blender’s enginge) well, but there is one problem - render time :slight_smile: Here is realtime but unity isn’t path tracker, just ray tracker but you can use it in your car.
You need little set up: reflection probe, turned on HDR lighting and off course some melatic/roughness materials.

  1. http://i.imgur.com/xW2mOpr.jpg
  2. Imgur: The magic of the Internet
  3. flashlight - YouTube
  4. To get render with bigger resolution than your screen is you may use free version Renderator
  5. http://forum.unity3d.com/threads/released-renderator-v-1-01.381844/
  6. But if you want animations (f.e. turnable) you need PRO version.

Planar reflections are how reflections are calculated in most instances like this.

http://wiki.unity3d.com/index.php/MirrorReflection4

Also remember, image effects/post processing is the key to making something looks good.