Hi Everyone!
I wanted to share a new asset I have been working on called Photoelectric Shaders.
It is a collection of post processing shaders I have been working on for a while now in my free time. Presently the package comes with 22 full screen post processing effect shaders to be used in Unity 5.
This is an ever growing collection of shaders, in fact I have already made 3 new ones since submitting the asset.
The price for this growing collection of shaders will be $20.00
You can get the package HERE
[Updated May 17 2016]
I have been plugging away at adding new content to the shader collection and have published 2 updated already. I added a simple SSAO solution and updated the UI elements to have better management of default values.
Below are some screenshots and video for you to see:
Included shaders are:
Auto Focus
An automatic Depth of Field adjustment shader which will automatically focus to what your camera is looking at.
Barrel Distortion
Is a shader that will create a lens warping effect that makes the view port take on the characteristics of a sphere.
Bloom
Is an HDR effect which will look to brighten already bright objects in your scene and let them bleed over to other objects.
Chromatic Aberration
Will slightly separate the Red, Green and Blue color channels in your screen and provide a slightly more 3D looking effect.
Chromatic Blur
Is a mixture of the barrel distortion effect along with chromatic aberration which crate the sense of a motion blur moving in a forward direction.
Color Mixer
Is a shader that allows you to specify how colors will mix and combine in your scene.
Day Dream
Is a shader that allows you to selectively apply color correction by providing alpha masks. This effect can be used to create striking visual effects where certain parts of the viewport will have color correction applied.
Depth Blur
Is a shader which works with pixel depth and allows you to set a hard defined region past which the camera will blur items.
Depth LUT
This shader will apply color correction in regions before or past a certain depth of your camera’s field of view.
Diagnostic
Is a collection of shaders you can use to view physical properties of your scene such as World Space Normal, Depth Buffer, Ambient Occlusion mapping and many others.
Edge Shader
Is a simple shader with uses an edge detection algorithm and darkens the regions immediately adjacent to the. It’s a very fast alternative to SSAO.
Gaussian Blur
Is a bi-directional blur system that you can use to blur your entire screen.
Ghost Shader
Is a shader which allows you to capture a frame of gameplay every nth frame, and have it linger on screen and blend with all subsequent frames until the ghost frame refreshes.
HDR Preamp
Is a shader you can use to liven up your scene color before use in other HDR enabled effects.
Honeymooners Shader
Is a screen effect which looks to emulate the style and quality of late 1950s broadcast television.
Mirage
Is a shader which you can use to add mirage to your scene. You can specify a depth/distance from the camera, and the shader will find the terrain below that and apply mirage at that location.
Vignette
Provides a traditional Vignette effect for your scene.
8Bit
A downsampling shader which you can use to take your high quality and high fidelity scene and give it a retro flare.