Photon & Asus Zenfone Assembly not found problem

Hi, I have problem with ASUS Zenfone device using Photon PUN Networking. My game working properly on most Android and iOS devices, the game is available on store. But the multiplayer game doesn’t work on Zenfone, here is the error log :

05-09 19:34:21.462: I/Unity(377): Connect To Master
05-09 19:34:21.462: I/Unity(377):
05-09 19:34:21.462: I/Unity(377): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
05-09 19:34:21.462: I/Unity(377): Server to connect to: ns.exitgamescloud.com:5058 settings protocol: Udp
05-09 19:34:21.462: I/Unity(377):
05-09 19:34:21.462: I/Unity(377): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
05-09 19:34:21.482: E/Unity(377): Connect() failed: System.DllNotFoundException: PhotonSocketPlugin
05-09 19:34:21.482: E/Unity(377): at (wrapper managed-to-native) ExitGames.Client.Photon.SocketUdpNativeDynamic:egconnect (string)
05-09 19:34:21.482: E/Unity(377): at ExitGames.Client.Photon.SocketUdpNativeDynamic.DnsAndConnect () [0x00000] in :0
05-09 19:34:21.482: E/Unity(377):
05-09 19:34:21.482: E/Unity(377): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)

I asked Photon support and they didn’t have any clue about this issue and the issue considered as Unity side bug. I asked in Unity Answer too, but there is no one give me an answer. Any help will be appreciated, thank you

If we consider this as Unity bug, then you need to report it as bug to Unity. We don’t have the project, we can’t send the report, sorry.

This seems to be PUN+?
Do you use Unity 5? If so, please update to PUN v1.58 from the Asset Store. It switched to C# sockets and they might export fine then.

Which version of Android does the Phone have? Is it Android 5? x86 or 64bit or something special?