Photon Camera Issues

Hey guys! Quick little problem I can’t find out how to fix…
I posted a while ago on Photon forums but no one is on at this time of day. and Unity forums is much more active.
I am having a problem when multiple players join their cameras get switched, I will give an example with 2 players:

the first player joins, their camera is perfect and movement it perfect;
the second player joins, the first player’s camera switches to the first player’s and vice versa.

So here is my Network Manager;

using UnityEngine;
using System.Collections;

public class NetworkManager : MonoBehaviour {

    private string VERSION = "V1.0";
    public string roomName = "MR1";
    public string playerPrefabName = "Player";
    public Transform Spawn;

    void Start () {
        Debug.Log("Start");
        PhotonNetwork.ConnectUsingSettings(VERSION);
    }
  
    void OnJoinedLobby() {
        Debug.Log("Joined Lobby");
        RoomOptions roomOptions = new RoomOptions() { isVisible = false, maxPlayers = 6 };
        PhotonNetwork.JoinOrCreateRoom(roomName, roomOptions, TypedLobby.Default);
    }

    void OnJoinedRoom() {
        Debug.Log("Joined Room");
        GameObject myPlayer = PhotonNetwork.Instantiate(playerPrefabName, Spawn.transform.position, Spawn.transform.rotation, 0);
    }
}

I would also like to implement a smooth camera follow script as I am just putting the player into an empty object with the camera which sort of makes it choppy

Ok, found a great video that shows how to fix this…

4 Likes

This Video Totally fixed my issue, Thank You So Much!

Wow that helped! Thanks!!!

If anyone is looking back on this, 19:00 is when the problem is fixed.:slight_smile: