Photon cloud: physic is fighting with Stream.Sendnext

I have this strange situation using photon cloud:

alt text

The player from the left screen jump and reach the platform.
But in the view of the other player he never reach the platform,
just oscillate indefenitly, move up and down …
Never fall,never reach… Flying …

Just like the physic fight with the photonview that try to update
position and rotation…

Also, wheen player collide and push other’s, the force they give to other’s
is really less strong that it must be. And if a player is on top of another
it almost freeze the move of it…

Thanks for any tips to solve that !

In the Awake function check if photonView.isMine is false. If it isn’t yours, then you don’t need to use physics (the owner is simulating physics) and you can turn on isKinematic in the rigid body.

void Awake()
{
	if (!photonView.isMine)
	{
		// Turn off physics but still make it collidable, photon will tell unity where this object is, not our physics.
		rigidbody2D.isKinematic = true;
	}
}