How do I enable or disable an object over network?
I followed Quill18’s fps tutorials if that helps?
I just want to enable and disable and object attached to the main camera go my fps controller.
How do I enable or disable an object over network?
I followed Quill18’s fps tutorials if that helps?
I just want to enable and disable and object attached to the main camera go my fps controller.
gameObject.SetActive(false);
Fix me if i’m wrong
This comes from my photon enter exit script and took me a few months to figure out.
[PunRPC]
void RemoveBlock(int BlockToRemove, bool setActive)
{
PhotonView Disable = PhotonView.Find(BlockToRemove);
Disable.transform.gameObject.SetActive(setActive);
}
by using the pun rpc ran through a void.
void DisableChildObject(bool setActive)
{
GetComponent<PhotonView>().RPC("RemoveBlock", PhotonTargets.AllBuffered, Human.transform.gameObject.GetComponent<PhotonView>().viewID, setActive);
}