Hi,
calling PhotonNetwork.ConnectUsingSettings(“1.0”) results in a “Connect() failed” error.
This is happening since this morning; nothing changed in my code, and older (working) backup versions give the same error.
details from the console:
Connect() failed: System.Net.Sockets.SocketException: No such host is known.
at System.Net.Dns.GetHostByName (System.String hostName) [0x00000] in :0
at System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) [0x00000] in :0
at ExitGames.Client.Photon.IPhotonSocket.GetIpAddress (System.String serverIp) [0x00000] in :0
at ExitGames.Client.Photon.SocketUdp.DnsAndConnect () [0x00000] in :0
What is happening???
2 Likes
myk3
April 30, 2015, 8:25am
2
I seem to have the same problem since a few hours ago (PUN+/EU)
Connect() failed: System.Net.Sockets.SocketException: No such host is known.
at System.Net.Dns.GetHostByName (System.String hostName) [0x00000] in :0
at System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) [0x00000] in :0
at ExitGames.Client.Photon.IPhotonSocket.GetIpAddress (System.String serverIp) [0x00000] in :0
at ExitGames.Client.Photon.SocketUdp.DnsAndConnect () [0x0001c] in E:\Dropbox\work_unity\SolarVelocity\Assets\Photon Unity Networking\Plugins\PhotonNetwork\SocketUdp.cs:127
Still not working for me. Is it still all fine for you guys? Same call stack as above.
myk3
April 30, 2015, 8:45am
6
It appears to be back for now