Photon for a bigger game

Hi!
If i buy 1,000 CCU on Photon, will I be able to run one big room for 1k players without lags?
For example for MMORPG game?

(I did a lot using photon, and i want to stay with this networking engine)

Photon are made for multiplaying games. I suggest that you try the free version, then the 100’s before buying the 1000 CCU. I hope that make sense.

Best regards,
EM @ KING.NET

Lag is caused by how you design your game, not necessarily the number of client licenses you have for your server. Not having enough CCUs will prevent players from logging into the game at all. I would do like Que and if you are looking at Photon, develop your game with the free version and use that to get everything optimized. Need to beat lag issues for a small number of players before you start thinking about huge numbers.

Our Photon Cloud solution is not built to scale to 1000 players in one room. It’s focused on smaller player numbers. How many you can have, depends a lot on your code, too. I guess at about 60, it becomes really hard to get it stable.

You would need more control about what you send to which clients. This could be done with your own code via the Photon Server SDK.

@tobiass Will you ever make Photon edition that will handle more players in one room?

@Xazerek : Hard to say.
More players mean more traffic. At some point, you need to optimize traffic and skip updates for individual players. That’s quickly complicated and often needs customization per game to work well. And that’s harder to develop and harder to sell, too.
How many users to you target?