Hi, i have made a multiplayer system in unity using photon fusion in which an ready player me avatar is integrated on a placeholder avatar which has all the components for networking and player movements. I am facing a bug in which when player 0 lefts the player 1 lost controls even though player 1 has state authority and input authority and the player movement script is not disabled. Also during playmode when i disable and re-enable the player movement script, player 1 gets his controls back.
i tested this system with 4 players and when player 0 leaves player 1 loss movement controls and player 2 and player 3 still have controls.
Note: Player 1 has state and input authority even after player 0 leaves.