How many transforms can be serialized using Photon Cloud servers and for how many clients? Could 100 transforms/client for 8 clients be plausable? Also, how many sends/sec would be needed to accommodate this example?

So all theory crafting here (too lazy to test this out as it wasn’t needed) but each V3 + Rotation is 36 bytes which is 288 bits. ~256 kilobits is the rule for most videogames to not go above (or some players can megalag) so 256000 / 288 ~= 90. So the serialization process can handle 90 transforms if those transforms are serialized once per second :p, not even including Photon’s side of it and their maximum.