I’m having trouble seperating each player’s text UI (when i try to update the score of one player it updates for all players, how can I seperate them?
Im not sure if this will work but… Try making a script, add it onto the canvas or UI and do
using unityengine.networking
public class [your script name will be here] : NetworkBehaviour
void Update ()
{
if (isLocalPlayer != null)
{
Return;
}
}
make sure to also give the UI a network identity. This may help out idk Im pretty new to networking myself!