Photon Multiplayer UI Issue

I’m having trouble seperating each player’s text UI (when i try to update the score of one player it updates for all players, how can I seperate them?

Im not sure if this will work but… Try making a script, add it onto the canvas or UI and do

       using unityengine.networking

       public class [your script name will be here] : NetworkBehaviour

       void Update ()
       {
               if (isLocalPlayer != null)
               {
                       Return;
               }
       }

make sure to also give the UI a network identity. This may help out idk Im pretty new to networking myself!