Hello, im have some promlem with PhotonView, when i
m start the game (maybe,i dont know), my charactercontrollers changed places…YouTubeVideo
public class PlayerControll : Photon.MonoBehaviour, IPunObservable
{
[SerializeField] private PhotonView _photonView;
[SerializeField] private CharacterController _character;
[SerializeField] private float _rotSpeed;
[SerializeField] private float _speed;
Vector3 _moveDirection;
private void Awake()
{
}
private void Update()
{
if (photonView.isMine)
{
transform.Rotate(0, Input.GetAxis("Mouse X") * _rotSpeed, 0);
_moveDirection = new Vector3(Input.GetAxis("Horizontal") * _speed, 0, Input.GetAxis("Vertical") * _speed);
_moveDirection = transform.TransformDirection(_moveDirection);
_moveDirection.y -= 20f * Time.deltaTime;
_character.Move(_moveDirection * Time.deltaTime);
}
}
public void OnPhotonSerializeView(PhotonStream stream,PhotonMessageInfo info)
{
Vector3 pos = transform.position;
Quaternion rot = transform.rotation;
stream.Serialize(ref pos);
stream.Serialize(ref rot);
if (stream.isReading)
{
transform.position = pos;
transform.rotation = rot;
}
}
}
public class GameManager : Photon.PunBehaviour
{
private void Awake()
{
PhotonNetwork.Instantiate("Player", new Vector3(Random.Range(-2f, 2f), 5f, Random.Range(-2f, 2f)), Quaternion.identity, 0);
}
}