Photon Network and Mobile Connections

Hi all, I have a question hoping someone will have a solution or have at least come across this concept. I have a multiplayer game in the works and I would like to have a unique type of mobile integration.

  1. The game is intended to be on PC/MAC/Linux at launch
  2. I would like to know how I can have mobile users connect but can only be in spectator mode. In other words, they can hop between the various player cams. Mobile users cannot control the players actions, but they can follow their favorite player(s) if they want to. Similar to how the eSport guys can hop between player cams.

Please if anyone knows how this is achieved I would be forever grateful.

Andre

Just like how the eSport hosts switch to different player cams. how to do that in Unity Photon Network from a mobile device.

Photon does not have a spectator mode built-in. You have to organize this yourself. Basically you want some clients to not instantiate a character/units and just show whatever the others do and send.
Locally, the cam can have any target you want. If it’s some object you loaded with the scene, your character or anyone elses character does not matter. Just set the cam’s target accordingly.