Photon network creates multiple players on death?

I’m using Photon Network and I am experiencing a small bug. Sometimes, happens mostly with players that are NOt the MasterClient, when the player dies, they get stuck on the Spawn gui part and if they keep clicking ‘Spawn’, they will just generate more and more instances of the player.

All of my code is on pastebin. Please take a look and help me!

Health/Death script:
http://pastebin.com/uxaMExyw

NetworkManager(respawn gui):
http://pastebin.com/trmbcSWa

I have the same issue, when my player dies, a new player is standing there . . it’s like the players soul left his body lol