Hello, need a bit of help:
I am trying to spawn an object in front of the player over the network and allow all players to see that object, but:
Instantiate(BuildingObjects [CurrentObj].gameObject, obj.position, obj.rotation);
shows the object on my view, but not others.
I have tried to add PhotonNetwork.Instantiate… to it, but throws the error:
No overload method for method instantiate, takes 3 methods.
---- Am I missing something here?? – I have an RPC set up above the void, but not sure how to call this so that everyone can see the object being spawned over the network.
I have been looking at this code for far too long and need a little bit of help!