Photon Network Player Position Sync

Hey Guys,
I need help with my script. I dont now how Sync the Position of the Player with the Network.

using UnityEngine;
using System.Collections;

public class NetworkManager : MonoBehaviour {


    private bool _isMultiplayer = true;
    private bool _isNix = false;
    private bool _isDiss = false;

    private bool isEscapeMode = false;

    public int a = 0;
    public int b = 0;
    public int c = 0;
    public int d = 0;

    public Transform spawnpoint;



    void Start ()
    {
        Connect ();
    }

    void Update ()
    {
        if(Input.GetKeyDown(KeyCode.Escape))
        {
            _isDiss = !_isDiss;
        }
    }
   

    void Connect ()
    {
        PhotonNetwork.ConnectUsingSettings ("Hallo");
    }
   
    void OnGUI ()
    {
        if (_isDiss) {

            if (GUI.Button (new Rect (1665, 165, 236, 48), "Raum Verlassen")) {
                PhotonNetwork.Disconnect ();
                Application.LoadLevel ("Hauptmenu");
            }

        }


        if (_isMultiplayer) {

            GUILayout.Label
            (PhotonNetwork.connectionStateDetailed.ToString ());
       
            if (GUI.Button (new Rect (1665, 9, 236, 48), "Raum erstellen")) {
                PhotonNetwork.CreateRoom ("Hallo");
            }
       
            if (GUI.Button (new Rect (1665, 113, 236, 48), "Zufällig")) {
                PhotonNetwork.JoinRandomRoom ();
            }
       
            if (GUI.Button (new Rect (1665, 61, 236, 48), "Raum beitreten")) {
                PhotonNetwork.JoinRoom ("Hallo");
            }

            if (GUI.Button (new Rect (1665, 165, 236, 48), "Raum Verlassen")) {
                PhotonNetwork.Disconnect ();
                Application.LoadLevel ("Hauptmenu");
            }
       
        }

        if (_isNix) {

        }
       
       
       
    }
   
    void OnJoinedRoom ()
    {
       
        PhotonNetwork.Instantiate("Player",spawnpoint.position,spawnpoint.rotation, 0);

        _isMultiplayer = false;
        _isNix = true;


       
    }






}

Inpector Details : Imgur: The magic of the Internet

Did you have a look at the Marco Polo Tutorial? Actually coding it along reading the text should give you a good start.

Tutorial Gone! Best position, syncing tutorial? I am looking to do something outside of PhotonTransformView, but instead use OnPhotonSerializeView().

Thanks!

If you just want to check out some code implementing OnPhotonSerializeView, you can have a look at the PhotonTransformView. Or any other implementation of OnPhotonSerializeView in the demos.
There may be cases, where our solution doesn’t work for your movement / control scheme but you can adjust the code as needed.