hi, i am new to photon networking and i have trouble on how to sync non instantiated object. for the transform position and rotation only . no problem for syncing damage or when item is destroyed.
it would be for objects with physics. such as, a can, or barrel. something you saw in counter strike.
i like it when you shoot on these items it will interact.
i also addforce on when you shoot on these things.
i will give you some 2 reasons why i choose non instantiated.
problem #1 if i set it as instantiated object scene
i tried to instantiate it as scene object. so far, no problem for MasterClient side. but when the rest of the players tried to shoot it.(this is for the addforce) it goes weird and jumpy, where in the screen of the masterclient nothing happened.
problem #2
when masterclient leaves, and another player joins in. the items is not visible to them
so thats why i thought maybe set it as non instantiated would be the best choice.
if you have a way to fix either instantiated or non i would be so happy to hear them XD