Photon Networking - camera tag

So currently I have a game where two players are instantiated using only one prefab. I’ve figured out local control and all by only enabling the cameras and scripts and such if PhotonView.isMine.

However, I’m wondering if there is a way to differentiate between player 1 and player 2’s Cameras (possibly using tags?) since they both have a “main” Camera attached.

For example, I want something like this:

    if (PhotonNetwork.player.ID == 2) {
        myCamera.transform.position = anotherPosition;
    }

But I’m pretty sure that whatever I attach as “myCamera” or even using “Camera.main.transform.position” applies to all cameras since there is only one prefab and one camera in the prefab, and it is being instantiated over the network as Player 1 and Player 2.

I guess it’s best to have no cam on the prefab or to remove it from any instantiated prefabs that are not yours.
Or: Have a Camera field in some script on your Prefab. Drag and drop the prefab’s cam to this field and your script will know “this character’s” cam. Knowing which charater is yours, you can also find your cam or that of others.