Hello,
Im adding multiplayer funcionalty to my billiard game with Photon PUN Turnbased.
The scenario is like this:
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Player goes into the game.
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If no online players are there, I let the player play offline mode.
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In the background, a new room is created where only this player is placed.
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When a new player arrives, the cod checks if there are rooms only with one player.
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Players start a match.
Now my question:
Is is smart to create empty “waiting rooms” or it a waste of resources?
Is there maybe a way to add players to a lobby, where they wait for a new opponent?
Mirza