Photon Networking - Syncing Game Object Removal

I’m trying to make restraints disappear for everyone in the game at the same time. It works for 1 person but if another person join it waits the time and then disappears. I want them to disappear at the same time.
My code:

var interval : float = 1.0f;
var stop : float = 1000000000000.0f;

function Start() { InvokeRepeating(“Toggle”, interval, stop); }

function Toggle() { gameObject.active = !gameObject.active; }

Have a look at the InRoomRoundTimer script. It implements round-starts based on the server timestamp.
You should be able to modify this to start your game at some fixed, synced time, without the repeats.

If that doesn’t get you unstuck, I could possible write a helper script.