I am building a multiplayer game, and I want to use photon for it. As much as I look around the internet and Unity Answers/Forums, I cannot find any super in-depth explanation of how photon works. What I need is:
- How do photon servers communicate with iphones
- How would a script run a program to “lobby” players in random groups of 4
- How would a program know if a player dropped out ie, hit the home button on an Iphone
- How many players would the server need to deal with at a time. What I mean by this is, the photon server holds 60 spots for players. Is there an effective way to manage the players?
I know that this is a long list, but if anyone could answer even one of these, I would be grateful. Thank you for your time.