Photon Player 1 controlled by player 2 and vice versa?

i cant fix this can someone help

i tried this

Myplayer.transform.FindChild(“Main Camera”).setactive(true);
but that gave me an error
so i tried this

public GameObject main;
main.gameObject.SetActive(true);

this code above is what makes it like this
i watched a tutorial where

Myplayer.transform.FindChild(“Main Camera”).setactive(true);

worked fine but now it gives me an error. Can someone help me?

Use the tags please.

FindChild returns a Transform object. SetActive is a GameObject method.

Myplayer.transform.FindChild("Main Camera").gameObject.SetActive(true);