Im making 2D game using photon networking, and all is ok but my player isnt spawning.
using UnityEngine;
using System.Collections;
public class NetworkManager : MonoBehaviour {
const string VERSION = "v0.0.1";
public string roomName = "Server";
public string playerPrefabName = "Knight";
public Transform spawnPoint;
void Start () {
PhotonNetwork.ConnectUsingSettings(VERSION); // Game Version
}
void OnJoinedLobby() {
RoomOptions roomOptions = new RoomOptions() { isVisible = false, maxPlayers = 4 };
PhotonNetwork.JoinOrCreateRoom(roomName, roomOptions, TypedLobby.Default);
}
void OnJoinedRoom() {
PhotonNetwork.Instantiate(playerPrefabName,
spawnPoint.position,
spawnPoint.rotation,
0);
}
}
My player is in Prefabs/Resources/
What is wrong with it?