Photon Player Instantiating Close

Hi Guys, title is not good but not sure how to put it in three words.

I have a Script on a Gameobject “Platforms” that takes 2 player game objects. I dragged my resource prefabs into this.

Now, I spawn the 2 players from the Resources folder. All fine and dandy, problem is that the players of course are handled as clones, and therefore are not the same as I dragged into the Inspector. That leads to non-working platform scripts.

I honestly have no idea what to do…

This is still a bit vague. What do you want to achieve and what happens?

Your script has to work with the instantiated networked instances at runtime, not the prefabs. So adding a reference in the Editor won’t work.
You can have a script on a network prefab that implements IPunInstantiateMagicCallback. This method is called when the networked objects are being instantiated and in it, you can find the platform and update that platform’s reference.

If this is about moving platforms: That is quite hard to get right (visually and for the simulation).