Do you know guys how that player.ID works ?
If there is 3 players in the current room their playerID will be respectivly 1, 2, 3 ?
If the second player leave the room, the 3rd player have still the playerID equal to 3 or it ill be 2 ?
Do you know guys how that player.ID works ?
If there is 3 players in the current room their playerID will be respectivly 1, 2, 3 ?
If the second player leave the room, the 3rd player have still the playerID equal to 3 or it ill be 2 ?
[SerializedField] is the answer to your issue. Remember to change Mono Behaviour to PhotonBehaviour.
When a value is serialized, server will create splitted and individual copy of it if many players to load the same prefab.
It´s recommended to do all tutorials as you can do! Many times, not just once.
Please check this link to understand better: link text