Photon Pun build works only locally, but not on another computer

So, I have a multiplayer game that works fine on my own computer: when creating a build and executing it twice. It also works if I´m on the editor.
But when I send the build to my friend (who is in the same server as me, wifi, etc), doesnt work. It used to work, but now we just can´t see each other in the build. I didn´t change any photon settings I had-

I already tried putting the PhotonServerSettings in the Resources folder, but it still doesnt work.

What do you guys recommend me to check or do?

Thanks

Same problem here… did you find a solution yet?

Hello, I have the same problem and the only solution I found so far is either PhotonNetwork.ConnectToRegion(…) or set a fixed region in the photon settings but I want this to happen automatically and not request access to the GPS of the user to see his region.