Hi all,
I just started to play around with Photon and wanted to build a test level to see if mulitplayer actually works. However, when I try compile the game, I get the following 3 errors:
error 1:
Failed running C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WindowsDesktop” --architecture=“x86” --configuration=“Release” --outputpath=“D:\Data\Unity Projekte\2D Multiplayer Coop Game\2D Multiplayer Coop Game\Temp/StagingArea/Data\Native\GameAssembly.dll” --cachedirectory=“D:\Data\Unity Projekte\2D Multiplayer Coop Game\2D Multiplayer Coop Game\Assets..\Library/il2cpp_cache” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.4.9f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“D:/Data/Unity Projekte/2D Multiplayer Coop Game/2D Multiplayer Coop Game/Temp/StagingArea/Data/Managed” --generatedcppdir=“D:/Data/Unity Projekte/2D Multiplayer Coop Game/2D Multiplayer Coop Game/Temp/StagingArea/Data/il2cppOutput”
stdout:
il2cpp.exe didn’t catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
bei Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
bei Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
bei il2cpp.Program.DoRun(String[ ] args, List`1 foundAssemblies)
bei il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
bei il2cpp.Program.Main(String[ ] args)
stderr:
Unbehandelte Ausnahme: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because Windows SDK is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
bei Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
bei Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
bei il2cpp.Program.DoRun(String[ ] args, List`1 foundAssemblies)
bei il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
bei il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
error 2:
Exception: C:\Program Files\Unity\Hub\Editor\2019.4.9f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <d3ff43e972b043d1b3f49905ec5da738>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at <d3ff43e972b043d1b3f49905ec5da738>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <d3ff43e972b043d1b3f49905ec5da738>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <d3ff43e972b043d1b3f49905ec5da738>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at :0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
error 3:
Build completed with a result of ‘Failed’ in 43 seconds (43461 ms)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I am using unity verson 2019.4.9f1 and installed the il2ccp successfully… Any clues on why I cannot compine the game? Thanks and best regards!
