Hello,
There are 2 players who are shooting each other with lasers. And there are infinity continuous moving boxes in the middle.
So players are firing with RPC. Player 1 is master client and player 2 is client. If player 2 shoots and hits player 1, player 1 won’t die because what player 1 see is fire bumps on box. Of course this doesn’t happens everytime. When fire shooted on gap, and both players see that works perfectly.
How can I solve this?
[PunRPC]
void Fire()
{
nextFire = Time.time + fireRate;
PhotonView.Instantiate (shoot, shootSpawn.position, shootSpawn.transform.rotation);
}
