Photon PUN WebGL PlayerManager not spawning PlayerController

Hello, im working on a multiplayer top down shooter with PUN as the networking library but i have a problem.

The lobby system work perfectly, when i press the “start game” button. Then the GameScene loads correctly, the PlayerManager Object is created like it should but it only create one PlayerController object for the current Player.

Example: I join the room “TestRoom” from Unity with the nickname “UnityClient”, and from the WebGL build with the nickname “WebClient”. When i click StartGame (from the UnityClient since its the room creator) the scene switch correctly, the PlayerManager Objects gets created too, but not my PlayerController, it gets created only locally.

Code:

Start button function:

public void StartGame()
    {
        PhotonNetwork.CurrentRoom.IsOpen = true;
        PhotonNetwork.CurrentRoom.IsVisible = false;
        if (PhotonNetwork.IsMasterClient)
        {
            PhotonNetwork.LoadLevel(1); //1 is the scene index
        }
    }

When the scene change:

void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
    {
        if (scene.buildIndex != 0) // Not in menu scene --> We're in the game scene
        {
            var pm = PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", "PlayerManager"), Vector3.zero, Quaternion.identity);
            print("Instantiated " + pm);
        }
    }

When the PlayerManager is created:

void Start()
    {
        PV = GetComponent<PhotonView>();
        print(PV);
        if (PV.IsMine)
        {
            //Create the player controller
            var pc = PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", "PlayerController"), Vector3.zero, Quaternion.identity);
            print("Created the player " + pc.name + " for: " + pc.GetComponent<PhotonView>().Owner);
            //StartCoroutine("spawnCo");
        }
    }

Heres some screenshot if it can helps:
Lobby:


When joining:


I dont get what i missed.
Sorry for the grammar not a native speaker.

bump