So, I have a PhotonView on my player that gets Instantiated.
The problem is that when I try to send an RPC to the same object on a remote client, the view IDs won’t match and it ends up on a synced player, not the one that is controlled locally.
Sorry to confuse you.
I meant to say: It’s good you’re using RaiseEvent now. That’s fine, as it seems to work.
I still wondered why the RPCs didn’t work: When you used the RPCs and that failed, maybe your RPC method was in a class that extended some other? Or maybe the rpc method was in some other way “special”.
You don’t have to look this up. It’s OK to know you got it working now.