Photon Server Database

Hey guys,

I have some general questions about server database.
Right now, the game is working quiet well in mulitplayer but i realized that i need a scene for main menu and a scene for the world.
Is the world handled and saved on the server or does it have to be on the local machine?
Also, I`d like to know when to instantiate the player prefab over network. If i instantiate it while connecting to the server I think it will be destroyed when I load the scene(map) which is on the server?

Hope for requests :smile:
Thanks

In most networking solutions, the game is not simply stored somewhere. It always requires extra work to do that.

When you switch scenes, you can flag individual objects as “DontDestroyOnLoad”. This keeps those.

Thank you :slight_smile: