Photon Server - Testing it out

Hi Everyone,

I’ve started to dig into Photon a bit more. I’ve had some experience with Unity networking and decided to try it out.

Some mix results initially caused by the fact that I had no clue what I was doing. Since the Photon cloud support it’s made it much easier to work with. I’ve gotten the standard demos to work.

One of my main goals is to replace the character prefabs with a test character, even a box will do at this point. I’m more interested in the process because once I know how to do it, it’ll get locked in my wee brain. Baby steps for now.

I think Photon is one of the easier ones to use but I find the documentation a bit sparse compared to Unity’s documentation. Ofcourse, Unity’s docs are some of the best I’ve seen.

Anyone else here downloaded Photon and can share their experience? Has anyone completed a full featured game or even a test game? I’m curious to know how much the Exit Games cloud can handle.

So far so good. I was able to cobble together a little demo that had a new prefab vs. the original Viking. The animations were a bit wonky but I was able to get it to work using Lerps :wink:

My next goal is to get a simple login screen with no authentication on it. The example already has one so I will most likely use that but I also want to clean up the chat. For now, they walk around and connect to the Exit Games cloud server.

Going over the Photon docs and it doesn’t seem as scary as before.