Photon Server v2.2.2 Released

We just updated the current Photon release.
A Windows security issue was eliminated, which kept Photon from starting if the SDK was unzipped with the Windows Explorer. So, if your server was not starting but logged “assembly does not allow partially trusted callers”, then this is for you.

Some of the v2.2 release features:

  • use of DotNet 4.0 runtime with up to 20% performance gain (without re-compilation)
  • your code can now flush outgoing responses and events (selectively making them faster)
  • with Unity client lib v6.0.0 the client-side server-timestamp prediction gets more accurate
  • with Unity client lib v6.0.0 you can use arrays of arrays of our serializable datatypes (still limited in total size)
  • new Dashboard gives you an overview of the current state of Photon
  • integrated server-to-server communication (via tcp, used as basis for load balancing)
  • integrated policy server (but that’s not new anymore)
  • Unity 3 compatible on Stand alone, Webplayer and iPhone

Get it on our Photon download page.

While you’re there, don’t forget to download the free 50ccu license. Download, remove the trial license and put the file “FreeLicense-v2-50cc.license” into the fitting bin_* folder (next to a PhotonSocketserver.exe).

Woot more joy joy, time to play with load balancing, man did I need that!