In my script photon stream is always writing
private void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
Debug.Log("writing "+stream.isWriting+" view "+ photonView.isMine+" d_t "+Time.deltaTime);
if (stream.isWriting)
{
stream.SendNext(transform.position);
}
else
{
transform.position = (Vector3)stream.ReceiveNext();
}
}
And logs always show double true values. In scene only client player moves, other players don’t move