Quite a bit of network libraries to consider in this thread here.
Your use case seems ideal for Photon if your not looking for an authoritative solution. It’s an easy to use and popular library that has quite a few users offering support. Latency is reasonable pending on geography. But, that’s an issue your are going to have with almost any network library. I wouldn’t think you would need to send 10 msg/second if you are only sending game commands.
I haven’t used LiteNetLib, but it seems like you need to host it yourself. And it looks like you need to script your own lobby/matches and storage options. Also, you have to deal with firing up a bunch of servers around the world and monitor them yourself. And if your game has success, you are going to need the ability to scale out.