So i am using photon for my Multiplayer game and I have an Anroid Robot that wanders around. They will say random things sometimes using a Random.Range. I have it so that when it happens is synced but not what they robot says.
{
[PunRPC]
IEnumerator genericTimer()
{
float rand = Random.Range(25, 45);
yield return new WaitForSeconds(rand);
int randVoice = Random.Range(0, genericLines.Count +1);
Voice.clip = genericLines[randVoice];
if(!Voice.isPlaying)
Voice.Play();
pv.RPC("genericTimer", RpcTarget.All);
}