Photon Syncing rotating projectile 2D

I have a projectile that actually consist of 3 colliders with a single parent rigidbody.
The rigidbody has an angular velocity, when one of the triggers collide, the object with that trigger explodes and gets destroyed.
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Now, the problem here is that, on some clients, some clients will see all the projectiles explode and some will only see 1 explode or 2 of them explode whilst the remaining projectile still follows through.
So what’s the best option for doing this?

Cheers in advance

I posted a brief of my solution in here: