Photon TransformView not synching rotations

Hello everyone,

I am facing the issue that the PhotonTransformView, which is correctly observed by a PhotonView, does synchronize the position of my object (Character) correctly, but the rotation is not synchronized at all, even though it’s checked.

Are there any circumstances that prevent the rotation sync? I have the exact same setup on other objects and it just works perfectly fine.

If someone faced the issue of the rotation or position not being synchronized at all, please let me know. Cheers

I’m trying to add PUN2 support to a simple Oculus starter scene (cubes on a table). I was able to run the official Avatar synchronization on top of my basic Photon2 setup. https://www.myccpay.review/

It happens when I use an AnimatorOverrideController. If I switch back to a basic AnimatorController, it keeps synching the rotations again.

This is not a feasible solution, though.