Photon Unity Networking Help needed

Hey I need some help
I am developing a board game where when a dice is rolled a number is shown
then we have to make move according to that number

now my problem is this I want this game to be multiplayer
for that I have selected Photon unity network Plugin

can any body here explain me in detail what approach should i use for state synchronization ?

what would be the basic steps?
like connecting
joing or creating room

then what ???

how should I read values of object and how should I show it same in other players board

Please write in detail if any body can help

thank

Here is whole documentation about how to use/set up the photon cloud:

For synchronization photon has few features,OnPhotonSerializeView,Remote Procedure Call,RasieEevent and custom propierties. It would take to long to explain all so please just take a look at the realtime documentation.

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