what does the #if PHOTON_DEVELOP
directive shown below do?
#if PHOTON_DEVELOP
if( ReceivingSender != null )
{
ReceivingSender.OnPhotonSerializeView( stream, info );
}
else
#endif
{
if (stream.PeekNext() is byte[])
{
this.DeserializeSynchronizationTypeState(stream);
}
this.m_StreamQueue.Deserialize(stream);
this.DeserializeDataDiscretly(stream);
}