I don’t if my google foo is just off but I cannot find an API for the PUN anywhere. I see their tutorials, and some of the resources…but I can’t find an API. I’m at a loss as to what functions are all available to me. Any help is much appreciated.
2 Answers
2Edit :
- online (as stated by BURN2) : http://doc-api.exitgames.com/en/realtime/current/pun/doc/class_photon_network.html
- Check the .pdf that comes with the package.
- I have made a list of some of the most common Photon auto-called functions on this answer : http://answers.unity3d.com/questions/718029/photon-networking-what-functions-are-called-when-a.html#answer-718371
original comment that somehow got converted to an answer :
Agreed and upvoted.
I picked up all the commands I know from Quill18. A list of the available commands / class functions / variables would be awesome for someone like me who has never done anything networkie before.
Where is the API? Oh, and I should say thanks for the awesome product =]
I should specify I have looked at the PDF that comes with the package :
Chapter 9 : Class Index : page 25 (41 of 130)
I guess we are just spoiled from having the Unity API formatted the way it is. I get completely lost trying to find anything on the MSDN!
Is there any reference material for Photon that looks something like this :
// create a room and then join it
// PhotonNetwork.CreateRoom( room name, is visible, is open, max number of players );
PhotonNetwork.CreateRoom( roomName, true, true, maxNumPlayers );
// ScriptThatIsBeingObservedByPhotonViewComponent.photonView.RPC( "FunctionName", targets : PhotonTargets.AllBuffered, function parameter );
shipScript.photonView.RPC( "SetPlayerName", PhotonTargets.AllBuffered, PhotonNetwork.playerName );
Something similar to the references found at hutonggames? : Photon Network Documentation
The closest I found to a list of all the commands/variables in the PDF under PhotonNetwork was :
13.14 PhotonNetwork Class Reference : page 58 (74 of 130)
I’m not complaining! Still very grateful for such an awesome product, the fact that I have been able to make something that networks and works blows my mind.