I have lots of small objects in my world which I create using PhotonNetwork.InstantiateSceneObject. I use the photonView.instantiationData to store initial setup data for them. Sometimes this data may change over time and I would like to be able to adjust this instantiation data to reflect these changes. Is it possible to change/update the instantiation data after an object has been created?
I could send these changes with an RPC but it would be nice to just be able to update the instantiation data.