Hello,
I have lots of small objects in my world which I create using PhotonNetwork.InstantiateSceneObject. I use the photonView.instantiationData to store initial setup data for them. Sometimes this data may change over time and I would like to be able to adjust this instantiation data to reflect these changes. Is it possible to change/update the instantiation data after an object has been created?
I could send these changes with an RPC but it would be nice to just be able to update the instantiation data.
Thanks
Karl
Hi @karljj1, I believe you have solved the issue. I am also stuck in the same situation. I didn't understand "having a RPC to request an update from the master when the object was instantiated" . I am a beginner in Photon, so I would appreciate of you can help me out.
– iamsidv