I am in the middle of making my first game, and it is multiplayer. I want there to be persistent profiles in the game so that there is (albeit only a little because it’s my first game) progression for the player. I was recommended PUN for networking and it was easy enough to set up, and I have it working pretty much how I want it right now. I didn’t realize PUN doesn’t do profiles, stats, acheivements, friends list, etc. etc., and that it is only a replacement for setting up your own servers for multiplayer gaming for the most part.
My question is, should I ditch PUN for Hydra (fully featured), and if so, is it an easy transition? Or is there another way to add these persistent user features?