Photon won't connect SwitchToProtocol: Udp PhotonNetwork.connected: False

hey guys Any Idea why photon isn’t connecting?
(yes i have gone through the setup wizard)

using UnityEngine;
using System.Collections;

public class PhotonConnectScript : MonoBehaviour {

	string _gameVersion = "1";


	void Awake()
	{
		PhotonNetwork.autoJoinLobby = true;
	}

	public 	void Connect()
	{
		if (PhotonNetwork.connected)
		{
			// #Critical we need at this point to attempt joining a Random Room. If it fails, we'll get notified in OnPhotonRandomJoinFailed() and we'll create one.
			PhotonNetwork.JoinRandomRoom();
		}else{
			// #Critical, we must first and foremost connect to Photon Online Server.
			PhotonNetwork.ConnectUsingSettings(_gameVersion);
		}
	}


	void OnConnectedToMaster()
	{
		Debug.Log("Connected to Master");
	}


	public void OnPhotonRandomJoinFailed (object[] codeAndMsg)
	{
		Debug.Log("CONGRATS CREATED A NEW GAME!");

		// #Critical: we failed to join a random room, maybe none exists or they are all full. No worries, we create a new room.
		PhotonNetwork.CreateRoom(null, new RoomOptions() { maxPlayers = 4 }, null);
	}

	public  void OnJoinedRoom()
	{
		Debug.Log("CONGRATS JOINED ROOM!");
	}


}

As far as I can see in the above code snippet you don’t call Connect() function anytime, so you actually never connect to Photon.