[PhotonCloud] Whats Wrong With my Instantiate Bullet Script?

Whats Wrong with my script, im kinda new to Photoncloud and the lack of documentation is staggering (finding documentation anyway) but thats not my main problem, Im making a very basic shooter using prefabshooting (the game is played with 6 players max so its not that straining) problem is the script doesnt seem to be working, what i want is for other players to be able to see the rigidbody bullet.

using UnityEngine;
using System.Collections;

public class ShootingPrefab : MonoBehaviour
{
    public Rigidbody theBullet;
    public float Speed = 200f;
    PhotonView view;
    // Use this for initialization
    void Start()
    {
        view = GetComponent<PhotonView>();
    }



   
    void Update()
    {

        if (Input.GetMouseButtonDown(0))
        {
            var clone = PhotonNetwork.Instantiate("theBullet", transform.position, transform.rotation);
            clone.velocity = transform.TransformDirection(Vector3(0, 0, Speed));

            Destroy(clone.gameObject, 3);
        }
    }
}

try this to get rid of that error:

var clone = PhotonNetwork.Instantiate("theBullet", transform.position, transform.rotation, 0);

Sorry wish i could be of more help, I too am struggling with Photon Documentation :confused: