Hello there.
I am working on a multiplayer FPS with PhotonNetwork and I want to have some info updated everytime somebody connects or disconnects.
Are there any functions about that?? I searched at Photon’s documentation but found nothing
Hello there.
I am working on a multiplayer FPS with PhotonNetwork and I want to have some info updated everytime somebody connects or disconnects.
Are there any functions about that?? I searched at Photon’s documentation but found nothing
What photon service you are using? in Photon PUN (photon unity networking) you can check it like below
public void OnPhotonPlayerConnected(PhotonPlayer player)
{
Debug.Log ("Player Connected "+ player.name);
}
public void OnPhotonPlayerDisconnected(PhotonPlayer player)
{
Debug.Log ("Player Disconnected "+ player.name);
}
for more info check PhotonNetwork Class Reference
Well, if anyone has this problem I did find the solution.
public override void OnDisconnected(DisconnectCause cause)
{
base.OnDisconnected(cause);
Debug.LogWarning($"Player disconnected: {cause}");
}