PhotonNetwork.Destroy object instantiated

Hi,

i have a problem with this script. I have another script that deals with zombie spawning on the map, all this on the net, and everything works perfectly.

However, I need the zombie to be killed when the bullet shoot hits it 5 times. In local everything works with (Destroy (col.gameObject):wink:

The problem arises when I try to destroy on the network, so that all players connected to the room see that it is killed.

I have try more script but everyone work.
How can I destroy it on the network?

I have try with your id ( is 0 ) but i continue receive this error: NullReferenceException: Object reference not set to an instance of an object

Script c#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class gestisciZombie : Photon.MonoBehaviour {

    void OnCollisionEnter(Collision col)
    {
        if (col.gameObject.tag == "Zombie")
        {
            GameObject zombiePreso = col.gameObject;
            serviziZombie vitaScript = zombiePreso.GetComponent<serviziZombie>();
            vitaScript.vita -= 20;
			if(vitaScript.vita == 0)
            {


                photonView.RPC("networkDestroy", PhotonTargets.All, 0);
                // Destroy(col.gameObject);
            }
            else
            {
                Debug.Log("vita di questo tizio = " + vitaScript.vita);
            }
        }
    }

    [PunRPC]
    void networkDestroy(int viewID)
    {
        Destroy(PhotonView.Find(viewID).gameObject);
    }
}

Thank!

Hi,

in order to destroy networked objects you can use PhotonNetwork.Destroy(…). As a parameter you can either pass the PhotonView component or the GameObject itself. You can read about both possibilities here.

@ChristianSimon Hi, the link you shared no longer works. Would you happen to have the updated one?