PhotonNetwork Instantiate trouble

I am using my network managing script to spawn the player in the world automatically after a room is joined. I am using the Photonnetwork instantiate to spawn the player in the world after the random room is joined. However, even though I have put the player object to spawn in a seperate folder (which is not a sub folder)“Resources” the player still cannot spawn in the world after the room is joined. After the room is joined the screen is stuck on ConnectedToMaster. Can someone please help me or make a suggestion?

Here is my code bellow

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NetworkManagement : MonoBehaviour {
private void Start()
{
Connect();
}
private void Connect()
{

PhotonNetwork.ConnectUsingSettings(“MutliFPS v001”);

}

private void OnGUI()
{
GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());

}
void OnJoinedMaster()
{
Debug.Log(“OnJoinedLobby”);
PhotonNetwork.JoinRandomRoom();
}
void onPhotonRandomJoinFailed()
{
Debug.Log(“error! Room cannot be joined”);
PhotonNetwork.CreateRoom(null);
}
void OnJoinedRoom()
{
Debug.Log(“joined room”);
SpawnPlayer();
}

void SpawnPlayer()
{

PhotonNetwork.Instantiate(“PlayerControl”, Vector3.zero, Quaternion.identity, 0);

}
}

Do you get any debugs?